In the costume design section, the primary expression of the design was the costume rendering. For the scenic design section, the three-dimensional model will serve as the primary expression of the design. It can be argued that for costume designs, the structural considerations – figuring out how to build the costume – largely happen in the shop after the rendering is delivered. For set design, development of the model often goes hand-in-hand with the creation of base construction drawings such as the groundplan. The model expresses the three-dimensional qualities, but the groundplan is an important tool that both aids the creation of the model and then in a more finished version provides the shop, director, and stage manager with detail and information that cannot be easily included on the model. The activities of this week will continue development of model building, but also introduce the fundamental hand-drafting skills needed to draw a groundplan.