ABSTRACT

Introduction The interactive, location-aware tourist adventure I describe above raises several compelling questions about technology, tourism and place. For example, what is the role of mobile technologies in shaping and mediating the way travellers engage

with places? What do these technologically mediated encounters with place entail? And, how are tourists using new technologies to produce places, even as they consume them? To address these questions, I engage in this chapter with one of the key paradigms in tourism studies: landscape. The concept of landscape has been used to make sense of the way travellers envision and embody the places they visit, offering a complex framework for thinking about the overlapping material and symbolic qualities of tourists’ connections with place. Spatial metaphors of place and landscape, and the idea that tourism entails the consumption of place, have been central to theories of tourism (Urry 1995; Coleman and Crang 2002). As we will see, landscapes have always been produced and reproduced at the intersection between tourism and technology. Technologies of mobility (such as cars, trains and aeroplanes), technologies of visuality (such as cameras), and, more recently, information and communication technologies (such as mobile phones and social media) enable tourists to access places, but also to produce those places as landscapes.