ABSTRACT

This chapter proposes a method to account for transmedial experiences of reception. It is built upon our transmedial world model and illustrated through the analysis of Regency Love, a video game set on the world of Jane Austen. We argue that researching transmedial experiences in a holistic way requires a hybrid approach that combines an aesthetic/formal analysis with the qualitative investigation of user reception. This experiential perspective manages to avoid the limitations of an exclusively textual focus (preoccupied with questions of canon and adaptation) and a purely fandom perspective (dealing exclusively with identity and social interaction).