The intention of this paper is to explore the social values of game playing and to consider the implications this has for the games leader. The past few years have seen an expanding interest in children’s games on the part of psychologists, psychiatrists, behavioural scientists, folklorists, and therapists. Games have moved from the playground to the university! The research has been fruitful and important; game playing is being analyzed for its potential in social, emotional, physical and intellectual learning, from the study of the ‘It’ role in children’s games to teaching the concepts of territory, safety and risk. Because the scope of the topic is so vast, this paper will focus on one aspect of game playing: the impact that games have on individuals for learning about themselves and others.