Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the downloadable resources deliver first-hand experience with some of the core processes.

chapter 1|12 pages

An Overview and History of Motion Capture

chapter 2|18 pages


chapter 3|16 pages


chapter 4|26 pages

Cleaning and Editing Data

chapter 5|30 pages

Skeletal Editing

chapter 6|10 pages

Data Application — Intro Level: Props

chapter 9|14 pages

Hand Motion Capture

chapter 10|16 pages

Facial Motion Capture

chapter 11|12 pages

Puppetry Capture

chapter 12|16 pages

Mocap Data and Math