This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown the controls and given operation instructions allowing you to activate a variety of features.

Chapter 1 Introduction.

Chapter 2 Palying with Fire.

Chapter 3 Quick Explode.

 Chapter 4 Exploding the Long Way.

Chapter 5 Modelling.

Chapter 6 Saving Your Work.

Chapter 7. Materials.

Chapter 8 Textures.

Chapter 9  Downloading and Using Models.

Chapter 10 Spin magic.

Chapter 11 Quick Fluid.

Chapter 12 Animation.

 Chapter 13 Dynamic Paint.

Chapter 14 Physics.

Chapter 15 games.

Chapter 16 Installation.

Chapter 17 Blender Overhaul.