ABSTRACT

This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon.

Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games.

Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.

chapter |14 pages

Zombies Zombies Everywhere, What Is One to Think?

ByStephen J. Webley

chapter 4|15 pages

The Zombification of Skyrim

ByPenny de Byl

chapter 5|13 pages

Fantasies of Full Employment

Zombies, Video Games, and Violent Labour
ByMichael Epp

chapter 6|14 pages

Resident Evil and Infectious Fear

ByChristina Fawcett, Alan McGreevy

chapter 7|13 pages

Zombie Video Games, Eros, and Thanatos

Expressing and Exploring the Life and Death Drives Through Video Gameplay
ByVanessa L. Haddad

chapter 8|14 pages

Through the Eyes of the Other

The Relationship Between Man and Monster in Siren: Blood Curse
ByMadelon Hoedt

chapter 9|12 pages

Dead Rising and the Gameworld Zombie

ByKristine Jørgensen

chapter 11|13 pages

Zombies, Play, and Uncertainty in Red Dead Redemption: Undead Nightmare

ByMitchell C. Lilly

chapter 12|16 pages

“A Jill Sandwich”—Gender Representation in Zombie Video Games

ByEsther MacCallum-Stewart

chapter 13|17 pages

It's Never About Zombies—Post-Apocalyptic World-Building, Interactive Storytelling, and The Walking Dead

ByKsenia Olkusz, Sven Dwulecki, Krzysztof M. Maj

chapter 14|19 pages

The Pace and Reach of Video Game Zombies

ByBernard Perron

chapter 15|16 pages

Zombies Ate Democracy

The Myth of a Systemic Political Failure in Video Games
ByEugen Pfister

chapter 16|14 pages

Queering the Zombie

ByTanja Sihvonen

chapter 17|13 pages

The Law of the Playful [Un]Dead

The Influences of Intellectual Property Law on Zombie Video Games
ByTimothy A. Wiseman