This volume of the Handbook of Usability and User Experience (UX) presents research and case studies used to design products, systems and environments with good usability and consequent acceptance, pleasure in use, good user experience, and understanding of human interaction issues with products and systems for their improvement.

The book presents concepts and perspectives of UX; it also discusses methods and tools that use requirements analysis activity elicitation, recording, and analysis to guarantee a good user experience. In addition, it introduces usability and UX in the automotive industry, usability and UX in a digital interface, game design and digital media, usability and UX in fashion design, and some case studies on usability and UX in various contexts in product design.

We hope that this second volume will be helpful to a larger number of professionals, students and practitioners who strive to incorporate usability and UX principles and knowledge in a variety of applications. We trust that the knowledge presented in this volume will ultimately lead to an increased appreciation of the benefits of usability and incorporate the principles of usability and UX knowledge to improve the quality, effectiveness, and efficiency of everyday consumer products, systems, and environments.

Chapter 1.UX Concepts and Perspectives – from Usability to User Experience Design

Chapter 2.Applying experience design methods to user requirements analysis

Chapter 3.Designing the Interactor – from User Experience to Interaction Experience.

Chapter 4.Encounters and Difficulties when Gathering User Experience Data

Chapter 5.Usability Evaluation for Exoskeleton Systems in Automotive Industry

Chapter 6.Proposals for the usability of automated vehicles' HMI

Chapter 7.Is the driver ready to receive just car information in the windshield during manual and autonomous driving?

Chapter 8.Interface design and usability evaluation of voice-based user interfaces

Chapter 9.Accessibility features in digital games that provides a better user experience for deaf players: a proposal of analysis methodology

Chapter 10.Game On: Using Virtual Reality to Explore the User Experience in Sports Media

Chapter 11.Expropriating bodies: immateriality and emotion in costume design

Chapter 12.UX, Design, Sustainable Development and Online Selling and Buying of Women’s Clothes

Chapter 13.User testing in an agile startup environment. A real-world case study.

Chapter 14.Dimensional aspects of usability of the beds

Chapter 15.Usability of the Back Seat of Wagon Cars - Recommendations for Design

Chapter 16.Parametric Design Method for Personalized Bras

Chapter 17.User Experience and Usability Review of a Smartphone Application: Case Study of an HSE Management Mobile Tool

Chapter 18.System perspective in Usability and UX design: a case study of an Indian cooking spatula